SimCity BuildIt offers plenty of challenges for gamers who enjoy city-building and resource-collecting games. These guidelines, simcity buildit cheats 2019 plus techniques can help robust metropolis-organizers out by making sure their city’s starting foundation is as strong as you can.
Every time you set a residential zone in SimCity BuildIt, keep in mind that when the zone is not covered by the necessary city services, the building will ultimately become abandoned and will not create any tax income for you. This is awful.
You want to get the best coverage possible, therefore placing a fire station right from the corner of the town zone isn’t the smartest move, because the fire station’s area of impact will be overflowing into the deadzone, where you can’t build.
Also, keep in mind that factories and service buildings do not need to be coated by firefighter/police/etc. protection. Notice the way in the picture above I’ve positioned my 2 fire stations to quilt the residential areas, but left the industrial buildings (bottom left) nicely out of this zone.
Sell Your Excess
Your factories should always be working. As you play, queue up some of the resources with the faster turn-around, and before you leave the video game to go do something else, queue up some of the resources that take prolonged amounts of time to make.
Sometimes thought bubbles pop up with a gold coin inside them. If they are popped, a town informant informs you of their potential to market your resources for some coins. Unless the deal is actually weak, it is ideal to always market the lower-tier resources, since you can always get them back in a few minutes with the factories anyhow.
No Paving or Relocation Fees
There is absolutely no expense to up-rooting a residential area and plopping it down into another suitable location. Same goes factories and town services such as government buildings and plants. There is also no cost for paving roads.
With this in mind, it can make getting out of a poorly-planned scenario super simple: simply extend the road out and loop it around, or just drag it into a dead-end. Then proceed the buildings that you will need to move out of the way into the freshly-paved road, then rotate the buildings and out as necessary. When you are all done you can delete the new road, or just leave it and have it become part of your town.
The Road to Nowhere Success
Dead-ends are your friends in SimCity BuildIt.
Look at my town in the picture above; note that extending out of the northeastern side of my town is a long road all by itself? At the end of the road is the sewer plants that keep my town smelling fresh. They smell awful, and that’s why they are the way up there.
Because roads are free, there’s absolutely no reason why you need ton’t keep those stinky buildings (factories included) away from the own residents as possible. While their place comes with an area-of-effect stink-zone, their solutions supplied do not. As long as they are connected to the road, they’ll service the town, however far out you put them.
Expand With Caution
I discovered I was always getting access to more residential areas than I could encourage. Sure I could plop down buildings along with new roads…but I lacked the financing to support those homes with utilities and solutions.
After a little, I realized that’s ok, and instead I concentrated my efforts on improving what I had.
Resist the urge to fill your entire map with buildings and roads. Focus on some of the map to start with, or you’ll only be extending your resources too thin and will have difficulty making much progress. Bear in mind, the bigger the building is, the more people can live in it, and most of those folks will pay you taxes.